HCI, XR and Embodied AI
Building and studying embodied AI and immersive interaction.
I build interactive systems and study how people use them. My research connects human-computer interaction, XR, and embodied AI, from multimodal conversations with virtual agents to healthcare training, authentication, and social interaction in VR. I combine real-time system development in Unity/C# and Python with experimental design, mixed-methods user studies, and statistical analysis.
Featured Research
All research
Selected Projects
All projectsPeer-Reviewed Publications
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T. Nie, V. Cantory, C. Hutton Pospick, D. Zhang, H. Tan, S. Adeniyi, F. Wu, D. Zielasko, I. B. Adhanom and E. S. Rosenberg, "Revenge of the Sick: A Meta-Analysis of Washout Periods in Cybersickness Research," IEEE Transactions on Visualization and Computer Graphics, vol. 32, no. 9, pp. 8033–8052, 2026.
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T. Nie, Y. Huang, V. Cantory, D. Zhang and E. S. Rosenberg, "Effects of Field-of-View Restriction and Peripheral Teleportation on Path Integration during Virtual Locomotion," IEEE Transactions on Visualization and Computer Graphics (Proc. IEEE ISMAR 2026).
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T. Nie, C. Hutton Pospick, V. Cantory, D. Zhang, J. J. DeGuzman, V. Interrante, I. B. Adhanom and E. S. Rosenberg, "Peripheral Teleportation: A Rest Frame Design to Mitigate Cybersickness During Virtual Locomotion," IEEE Transactions on Visualization and Computer Graphics, vol. 31, no. 5, pp. 2891-2900, 2025.
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Y. Huang, D. Zhang and E. S. Rosenberg, "Direction-Based Authentication: Combining Symbolic Input and Contextual Cues for Virtual Reality Password Entry," 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Bellevue, WA, USA, 2024, pp. 681-689.
Co-first author.
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Y. Huang, D. Zhang and E. S. Rosenberg, "DBA: Direction-Based Authentication in Virtual Reality," 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Shanghai, China, 2023, pp. 953-954.
Equal contribution.
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D. Zhang et al., "COVID-Vision: A Virtual Reality Experience to Encourage Mindfulness of Social Distancing in Public Spaces," 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Lisbon, Portugal, 2021, pp. 697-698.
Preprints
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D. Zhang, C. Bradley, C. Kissell, C. Hutton Pospick, S. Yong, Q. Jin, T. Nie and E. S. Rosenberg, "Iterative Design and Evaluation of a VR Nursing Training System: Insights from Clinicians and Student Learners," arXiv:2610.19152, 2026.
Under review at ACM Transactions on Computing for Healthcare.
Education
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2019 – Present
Ph.D., Computer Science
University of Minnesota, Twin Cities
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2017 – 2020
M.S., Computer Science
University of Minnesota, Twin Cities
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2013 – 2017
B.S., Information and Computing Science
Sun Yat-sen University
Professional Services
Peer Reviewer
- 2026 ACM VRST, ACM SUI, IEEE VR
- 2025 ACM CHI, ACM VRST, IEEE VR, IEEE ISMAR
- 2024 ACM CHI, ACM VRST, ACM SUI, IEEE VR, IEEE ISMAR
- 2023 UbiComp/ISWC - ISWC Notes and Briefs
Student Volunteer
- 2024 IEEE ISMAR
- 2024 IEEE VR
- 2020 IEEE VR